Your objective is to create an army with --- RECORDSEPARATOR --- the limited money you possess and to --- RECORDSEPARATOR --- wipe out the enemy and their fortress. --- RECORDSEPARATOR --- Your main source of income is an oil well --- RECORDSEPARATOR --- situated just outside of your stronghold --- RECORDSEPARATOR --- make sure you don't lose it to enemy forces, --- RECORDSEPARATOR --- or you may find yourself pennyless and defeated. --- RECORDSEPARATOR --- Starts off easy enough, but gets very difficult as the stages progress! --- RECORDSEPARATOR --- Selecting Units --- RECORDSEPARATOR --- When created, all units will by default begin moving towards the --- RECORDSEPARATOR --- enemy. Units can be clicked on individually or as groups (by drawing --- RECORDSEPARATOR --- a square) - once selected you can click on another location where you --- RECORDSEPARATOR --- want the units to go. --- RECORDSEPARATOR --- Different units have different strengths and weaknesses - it's up to you --- RECORDSEPARATOR --- to figure out which units work best where. --- RECORDSEPARATOR --- Taking Enemy Postions --- RECORDSEPARATOR --- Foot-soldiers can be used to --- RECORDSEPARATOR --- take enemy turret positions --- RECORDSEPARATOR --- and also the oil well. --- RECORDSEPARATOR --- Research --- RECORDSEPARATOR --- You start off with only 2 unit types. You need to conduct research to --- RECORDSEPARATOR --- acquire new military units (land, air and sea). --- RECORDSEPARATOR --- --- RECORDSEPARATOR --- Cost of research depends on what you are looking at getting. --- RECORDSEPARATOR --- Fortress Defense System --- RECORDSEPARATOR --- Your fortress comes equiped with a weapon --- RECORDSEPARATOR --- that can fire various projectiles towards the --- RECORDSEPARATOR --- enemy. This weapon by default fires each --- RECORDSEPARATOR --- time you click a spot in the playing area. --- RECORDSEPARATOR --- You can select which weapon to fire by --- RECORDSEPARATOR --- simply scrolling through the troop selector menu. --- RECORDSEPARATOR --- Using your fortress defence system costs money - so each time you --- RECORDSEPARATOR --- fire it will cost big bucks depending on which projectile you have --- RECORDSEPARATOR --- selected.